Comp 471: Asg 4: Smoke
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Description: In my Comp471 Asg4, they ask to either do motion blur on the wagging tail (haha), OR to create smoke coming out of a bush fire of some sort. After spending the morning learning about blur techniques, I found out how (explained bellow). However, the thought of making smoke seemed like a better choice considering the creation fun factor. Anyway, I thought the best way to do smoke for this assignment was with spheres! (looks cartoonish and easy to implement, since its a primitive type). Re-Anway, read the details.
Details:
- Everything is dynamically created and animated (which means I can add, remove, change, move differently, etc);
- For now, limited amount of smoke (the longer lasting smoke, the less fps);
- The texture is nothing special (but that wasn't the point, neither was making a nice giraffe..);
TODO:
- Try a different style of smoke (much smaller spheres, but more of them);
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Description: In my Comp471 Asg4, they ask to either do motion blur on the wagging tail (haha), OR to create smoke coming out of a bush fire of some sort. After spending the morning learning about blur techniques, I found out how (explained bellow). However, the thought of making smoke seemed like a better choice considering the creation fun factor. Anyway, I thought the best way to do smoke for this assignment was with spheres! (looks cartoonish and easy to implement, since its a primitive type). Re-Anway, read the details.
Details:
- Everything is dynamically created and animated (which means I can add, remove, change, move differently, etc);
- For now, limited amount of smoke (the longer lasting smoke, the less fps);
- The texture is nothing special (but that wasn't the point, neither was making a nice giraffe..);
TODO:
- Try a different style of smoke (much smaller spheres, but more of them);
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